Intent before parts
We begin with how the finished object should feel, sound, function and live on your desk — then choose components around that goal.
YORU FOUNDRY / EST. 2026
Art can live in the objects we use every day. Yoru Foundry turns sound, material, function, and personal taste into pieces made to be felt, heard, and kept.
Finished builds, commissioned pieces, and the work that best represents the foundry.
02Progress, bench work, tuning, assembly, and the human side of making.
03Learn how material, mounting, switches, lubrication, keycaps, and tuning change feel and sound.
FEATURED COMMISSION • YF-001
This placeholder commission demonstrates how future Yoru builds will be presented: the customer's goal, material choices, sound direction, layout, and the decisions that shaped the final result.
THE YORU STANDARD
We begin with how the finished object should feel, sound, function and live on your desk — then choose components around that goal.
Customers should understand what is being done and why. The craft is part of the experience, not something hidden behind a checkout page.
We would rather present fewer, more considered options than bury the experience under hundreds of near-identical choices.
The goal is an object that still feels deliberate after the novelty wears off — something worth using, maintaining and keeping.
START WITH THE FOUNDATION
We are beginning with 75% commissions, with additional sizes joining the foundry as the catalog grows.
WHY YORU
You are not navigating a warehouse of nearly identical keyboards. You are working directly with the person selecting, preparing, assembling, tuning, testing and documenting your build.
Why work with Yoru Foundry →